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Box modeling a car by Lars Mårtensson
Box modeling the basic shape of a car (in this case a SAAB96).
Simple Procedural Wood by Peter Åsberg
An introduction to procedural mapping and a pretty good overview of the wood shader.
Brushed Metal by Peter Åsberg
A procedural brushed metal shader. A little more in-depth on the usage of the Shellac and Raytrace materials.
Spline Modeling a Cool Dragon Bird by Ziv Zman
this tutorial teaches how to use basic splinemodeling (and other) techniques while modeling a cool mutalisk (dragon bird).
Creating Realistic Textures by ben
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects.
Covers: texturing, rendering