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My theory about Artist

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My theory about Artist 
By Ahmed on Mar 06, 2001 10:26 AM
There is some thing I want to tell and share with you. I am not a good 3d artist yet.

But I have found some information. How to make up your self.

Here are some properties of a good CG artist. I found these information from WEB forums, articles etc. Thanks to every body...

1 ) HEALTH

A HEALTHY BODY HAS A HEALTHY MIND
I think health is the first aspect of life. So you should keep your body healthy for a healty mind.
Always make you mind cool.
Give rest to your eyes. Always sit on computer when you have a project or exploring some thing.

2)  The Way of thinking
Make you thinking positive. If you are starting CG art because you will make money Or to get credit from people. Then Don't struggle for this industry. Only your interest,love,wishes, knowledge can make you best. First make your personality so people will come to you. Share your knowledge and secrets. If you are thinking that sharing knowledge and secrets will make you down then you are wrong.

3)  When the ART born?
Some people say that art borns when man borns. These people are natural artist. But if you have not visual power. Don't worry. You only need some love, pasion, wished (but be positive). You can make ART by any thing you have in mind. The best source of ART is nature. Every good artist may be a lover, poet, nature inspired, singer, musician, martial artist or writer.

4) Visual Power
Many people think. "I know all rules of 3dsmax but why i can't make nice images like others".
Some people say "I can't make and car or its features in my mind."
Before making a project ART, VisualPower, Scienctific matters are required.

How can you make VisualPower if you don't have.
Practice like me, Pick a pencil and bunch of papers. Draw any thing several times. make cartoons, heads, hands, figures, cars, color them. Do it for months or years.

I was nothing in hand drawing. I simply with a pencil drew thousands of ugly drawings. After spenting several months on it. And know I have a better knowledge of Heads parts, how to make them. After this I successfuly made a human nose in just 15mins (for me). Before this practice I was even not able to draw a human nose on a paper.
So practice, practice, practice.

Find your self who you are and what is in you.That thing will lead you. May be after looking in your self you will feel shame or become sad or dishope.

5) Information
Where information comes from. TV, music, science, technology, nature, seas, mountains, clouds.

For example you have learned your fav. 3d software. And want to make a car. You should have information about its components and part.
And for example If you want to make clouds. You should know about the clouds shape, colors, how they looks before rain and afterrain, in summer, there are a lots of shapes of clouds consist of sciencetific reasons.

A good modeller have information about the techniques and tricks to achive his target.

So practice is req. to remember info.

6) Research
Exapand you research. You should get job as a modeller, shader, renderer, animator. So research on every aspect but more on you main job. Research also come from practice. When you do sompe projects you will find some thing new and you will know what you software is doing in background.

7) Some tips
What ever which 3d or 2d software you are using. try to learn refrence month by month.

Do tutorials several times, Do some thing new, try to make changes.

Copy other artist work from their images. (only for easy practice). When you will do it you will discover more techs and trick.

Ok I think It is enouge...........
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Re: My theory about Artist 
By JasonHendry on Mar 15, 2001 05:24 PM
Your right.

I think one thing you can add is GET INSPIRED. find what gets you inspired. If it's seeing an ad on TV or someone elses work. That is the best time to be creative.

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Re: My theory about Artist 
By Ian on Apr 15, 2001 06:09 PM
My 2 cents on creativity and art.

Stress...  My best and most creative work comes from being under the gun.  I procrastinate so I can have the necessary amount of stress in my life to be ON.  My best time is 5 am after 3 hours of fitful sleep.

Takes all kinds I guess...
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Re: My theory about Artist 
By Baby_Face on Apr 20, 2001 08:25 AM
LOL, i could have wrote the exact same thing there
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Re: My theory about Artist 
By Ian on Apr 22, 2001 12:26 PM
As for following inspiration, stress once again is a prime motivator.   I think one of the keys for a procrastinator's personality type is to have the freedom to follow inspiration when it strikes, even if someone else's work is hanging over your head (say like a boss’ or a client's project).  Unfortunately this requires one to be self-employed, which is a mixed blessing (it doesn't always pay the bills).  On the other hand I get guilty/devilish pleasure from using stress caused by someone else's deadline to accomplish my own goals...
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Re: My theory about Artist 
By Moriarty on May 06, 2001 01:19 AM
I have to differ from the stress point of view.  Although I am a beginer in max I have used truespace for quite some time.  My best projects were the ones I picked up the pencil well before the mouse.  preliminary sketches and research have cut down the time fiddling in the program by at least half for me, which would take away from that "stress" factor.  although I have never been commissioned to do any 3d work I do know what deadline is like because of the magazine I worked for (non 3d related ad mag www.mrmoneysaver.com)
I think stress is a state of mind you let happen to you and could lead to you overlooking key things in the model the client wants and your "deadline" may not leave time for much revision leaving the client dissatisfied forcing him to find another group to go to for his next product.  Just my opinion


Moriarty
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Re: My theory about Artist 
By Ian on May 06, 2001 06:46 AM
True enough with respect to leaving enough time to satisfy clients’ demands.  On the other hand even with a well-managed project the client is often the principal culprit in pushing said project right up to the wire with reference to time.  But that's not really the point (I agree with you that it is very important to give a client the best work you can), the point is that there are quite a few different personality types in the world.  Some work at a nice stately, well managed paces and can turn out high quality work in timely and pleasant fashion.  Others, such as myself, find themselves procrastinating and dithering until they feel the crunch.  And this is done for two reasons, one I like to procrastinate and two; my best work is done when I am under pressure.  When I don't have pressure my work is un-focused, listless and boring.  When I do have pressure I'm ON and things just work and because of that I can produce results that are acceptable to clients and that keep them coming back.  Not to say that this is a recommended strategy for everyone, in fact I'd warn people away from falling into such habits, it is a very seat of the pants way to operate.  It just works for me...  but hey at least it's not heroine.
PS I haven't been commissioned for any 3D work yet either.  Just grinding out a living doing random graphic design/web design jobs.  My interest in 3D art is as a hobbyist that would be thrilled to work in said media if I ever get the chance.
Also, my very subjective 2 cents.
 
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Re: My theory about Artist 
By gman on May 06, 2001 08:04 AM
Hahaha, and I thought I was the only:

'4 days without sleep last minuite guy'

I'm a pressure junkie too, but i never actually finish the project on time, but hey I dont need to I'm a student. :)

erm..was that dissing myself or what! [;)]

-Gav
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Re: My theory about Artist 
By Moriarty on May 06, 2001 09:27 AM
I remember in high school one time I did some acid... .oh wait wrong forum.  Anyway in the field we are trying to buld a future in, I must say that being the methodical person I am could actually be a SLIGHT hinderence depending on the project.  that again is another thing we can take for granted some projects can give you  a year deadline (as if) or a week.  I just hate being stressed out and getting disorganized.  that is why I like to get started in an organized fasion for when the deadline looms I have the space to "stress" out.  When I get ad projects with deadline, I procrastinate, but I procrastinate productivly  (pardon Spelling).  I draw Lots of sketches pertaining to the ad on hand and the message my client wants to push out into world about his product or service.  The benefit of being an artist is not the amzing final product we put on media, but the thoughts and ideas and creativity we use to create it.  It basically comes down to one point and one point only.  As long as we sell our imagery and get it out on time to the happiest of clients it doesn't matter how we work.  Nobody judges us on how we create just what we create.

Moriarty
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Re: My theory about Artist 
By Xrazir on May 15, 2001 09:08 AM
As for when art is born, I think some of it comes from dreams. I visualized a part of my Star Wars Fan Film (see me other post) in a dream, so when I woke up I loaded up Max and made what I saw: a 3 million poly mountain scene with a walkway spanning a canyon and a waterfall in front.

-Brett Bojduj
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Re: Anyone ever got any worse than this...? 
By office on Oct 25, 2010 06:31 AM
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