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Realistic Textures
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Realistic Textures
By cypher_227 on Feb 25, 2005 08:58 PM
Is there a Photoshop function to make a digital photograph tile, so that high-rez images of things like rocks, water, and metal can be used in low poly games?
By De_Coi on Mar 02, 2005 11:38 AM
- Dividing your image into two, swapping these halves over, flatten, blend the seam, and then repeating on the opposite axis to achieve a seamless texture. Preferred option, and then tile or use UV mapping in your modelling package.
- Define a pattern (EDIT menu), and then fill a page (EDIT menu). Not advisable as you have seams, and in the end create a large image which will hamper your rendering. Maybe
By chin311 on Nov 14, 2005 09:45 AM
- Dividing your image into two, swapping these halves over, flatten, blend the seam, and then repeating on the opposite axis to achieve a seamless texture. Preferred option, and then tile or use UV mapping in your modelling package. Well that is definatly a differant way of doing it, not good, not bad....just differant. Re: Realistic Textures
By sachrws on Oct 07, 2010 06:18 PM
Is there a Photoshop function to make a digital photograph tile, so that high-rez images of things like rocks, water, and metal can be used in low poly games?
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