Login - Become a member

Mirai introduction

Forums home -> Mirai -> Mirai introduction

post reply

Mirai introduction 
By ambient-whisper on Aug 31, 2001 11:18 PM
well...looks like no one is talking in this area..so i thought that i would start.
i know that mirai isnt too well known so i dont expect many of you to know what it is...so i will attempt to inform you of what it is...and what its used for.

Mirai is a 3d application just like 3dsmax,Lightwave,maya etc..and its known as the best solution for sub division modelling. It all started with symbolics about 15 years ago( the first subd modeller. Since then...Symbolics has gone through a few stages of refinements. N-gemoetry, N-world, and as of a year and a half ago.. Mirai...
last year Nichimen was bought-out by a company named Winged Edge Technologies. up to this time..Mirai( and its predecessors) was known for being mostly a game modelling solution, but now..WingedEdge decided that they want to expand Mirais horizons and move into the movie industry..
research labs...etc..etc..while still being true to its gaming community.

Some Companies that use it are Squaresoft, EA arts, Viewpoint, AT&T research labs...

Also..it was used in the movie Vertical Limit for its particle tools in the Avelanche scenes.., in X-men for modelling Mystiques torso( in the flying scenes) so that it could be tracked on top of her and replace the attachment to her body...
and its now being used in Lord of the Rings movies for creature creation, animation, etc..

mirai might be new to the industry..but it shows a lot of potential for becoming one of the 3d giants

heres some further reading...

mirai artist ( and is working on the lord of the rings)

sub division reading, tips, tutorials.., images..etc..

and the wingededge tech website( makers of mirai, nendo,etc..)

hope that this introduction helps.

err...i made a mistake..symbolics was a company that first developed the subd technology inside a 3d app ( subds were actually researched by catmull a few years before )..and the company was then bought by nichimen.

Last modification: ambient-whisper - 09/01/01 at 01:18:10
Reply with quote
Re: Mirai introduction 
By Alom on Mar 24, 2001 07:40 PM
Cool ;D

I like to learn more about it !
Reply with quote
Re: Mirai introduction 
By ambient-whisper on Mar 24, 2001 07:52 PM
go to the wingededge website...and hit mirai...theres lots of info about it there:)
come down to the wingededge mirai bb and ask any questions you have there:)
Reply with quote
Re: Mirai introduction 
By The_Prophet on Sep 11, 2002 09:21 PM
Well, i thought I might chime in here.

I've been aware of Mirai since its launch.  I'm a Maya user, though  I've spent some time with Nendo, (for those who don't know, Nendo is the baby sister to Mirai) and have fallen in love with the toolsets and modeling environment.  I can model twice as fast and with better concentration on form (rather than fussing with tools) in Nendo than I can in maya.   Thank you for the great modeling tutorials and inspiration Martin.
Reply with quote
By langalkas1 on Jun 28, 2006 01:42 PM
Reply with quote
Re: Mirai introduction 
By sora on Dec 06, 2010 10:04 PM
Great, thanks for sharing.
Reply with quote
Re: Mirai introduction 
By sora on Dec 06, 2010 10:05 PM
<a href="http://www.iservepharmacy.com/">viagra online</a>
Reply with quote
Mirai introduction 
By jin1234i on Oct 18, 2012 08:04 AM
Its guiding principles to make the introduction of new ideas and words well-paced .

Reply with quote

post reply

Page 1 of 1 Go to page: 1
Subscribe to RSS
Follow us on Twitter


Copyright © 1996-2010 Raphael Benedet - Contact Us