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texturing a VERY BIG terrain 
By brokolis on Feb 01, 2004 09:26 PM
Hi,

I have to texture a very big terrain for an architectural project. Im having some difficulties texturing it because I need a good level of realism and the 3d object has gigantic proportions. I tried doing a file with 16000x12000 pixels but 3ds max seems not to accept such resolution. What should I do? Use procedural textures? Im having some difficulties on getting those procedural materials realistic! If someone has a sugestion I would be thankful.

Thanx!
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maby this is IT... 
By sly on Feb 05, 2004 08:40 AM
You should try to use..a "sub-object" material..
slice the whole texture in 16 pieces (or more)..
and... select fiew "planes" of your model "ground"... give them for egzample:... chanell #1...
and... in material editor (in "sub-object material") go into the #1 chanel "sub-material"... give it the first slice of texture as Difuse Map....

select next "planes" of Your model... and give it chanel #2.... and so on... (always giving the proper chanel number in the material editor...)...

if it can help You...great
if not.... there would be some other ways to do this...

oh... every slice of your Texture should be about 1000 x 750 pxls... big...
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Re: texturing a VERY BIG terrain 
By hagbard on Feb 16, 2004 08:36 PM
i would try  to mix  high res ground textures in prozentual  textures....

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Re: texturing a VERY BIG terrain 
By mackyalex121 on Dec 11, 2012 10:05 AM

The texture UV scale is set small, tiling is often very noticeable.Since terrain is often used for creating large outdoor scenes.




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