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Amaan Akram
Amaan Akram was born in 1976 in Pakistan, and has been involved with CG in one way or another since 1991. He graduated with a B.S. degree in computer science in 1999. Other than CG, he is in to rock music and photography. He is skilled in the areas of digital lighting and 3D modeling. |
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Mihai Anghelescu
Born in Romania, Mihai Anghelescu has done a lot of 2D graphics for newspapers advertising before moving on 3D graphics. He started to love 3D CG about 5 years ago when he discovered 3ds max. Peter Syomka is one of the great artist who opened his eyes on 3d modeling. Today, he works as a freelance artist and at the same time at Antena 1, one of the best television company in Romania. |
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Andrius Balciunas
Andrius Balciunas was born in 1985 in Lithuania. In 2007 he gained bachelor degree in IT. He got interested in CG at age 16 mainly because of strong influence of video games. He is very open-minded to all sorts of art and is very passionate about glamour characters. Beside CG he is also an enthusiast in music creation. Currently he has a permanency job as IT specialist and is also freelancing in CG. |
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Alessandro Baldasseroni
Alessandro Baldasseroni was born in 1973 in Milan, Italy.After a computer science diploma in 1989 he started working in charge of Cad operator in a wiring company. During those years he started learning the basis of 3d graphics by autodidact. The results were encouraging , so he decided to make a living from his passion for cg field tryng to apply to some cg related companies. He was hired by Milestone , a leading italian videogame company in 2001 in charge of modeler/texture artist. |
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Fred Bastide
Fred Bastide was born in 1970 in Switzerland. He's got a classical artistic education, and was graduated of the "Ecole des arts appliqués de Vevey, and "Ecole supérieure d'arts décoratifs de Genève" . He learned drawing, painting, sculpture and photography, but is autodidact with cgi.
He's currently working in a completely unrelated sector to cgi. However, he realise some illustrations with computer-generated images as a freelance artist on his spare time. |
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Timur Baysal aka "Taron" |
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Pascal Blanché |
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Toni Bratincevic
Toni Bratincevic was born in 1997 in Split, Croatia. His journey with 3D graphics began in 1996 when he got in touch with 3D Studio 2. After a few months of using 3D Studio, his fascination for 3D graphics grow and lead him to where he is now, a 3D artist with full time job. After about two years of using 3D Studio, he decided to check out a little freeware renderer called POVRay which at that time had neat raytracing engine which usually produced more pleasant images than 3DS. A big amount of the work from that time was done for IRTC competition. But, somewhere around 2001 he got his first full time job at vfx company called Vizije and he had to turn the page, forget everything he knew about POVRay and start to use Maya. Almost all of the work in company are based on commercials but from time to time they do some visual effects for movies. He has been working for Vizije for the last three years, but in the near future he will be moving abroad since he received a job position at Blur Studio.
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Lei Chen
Lei Chen was born in China, 1977. He earned a BA of environment design and a MA of Industrial design. He has been an interior designer, industrial designer and 3D programs tutor in university before 2004. He is now working as a professional of concept design and animation for video games/advertisements in Beijing, China. He specializes in NURBS products modeling as well as character animation. |
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Krishnamurti Costa
Krishnamurti M. Costa was born in Rio de Janeiro - Brazil. He is 32 yuears old and has been working as a freelancer in Computer graphics for about 10 years. Fine Arts student (fifth year) in the University of Brasília - Brazil. Now he is working on his own short movie called "Senzaazione." He is leaving his country to work as character animator in United States, in a featured animation movie for about one year. |
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Hubert J Daniel
Hubert J Daniel was born in 1980 in Poland. He's a second-year student of
English language at the University of Warsaw. He started doing 3D about 4 years
ago; all his skills are self-taught. Right now, he's concentrating solely on
character animation and story telling - probably, that's what he'll be doing
in the future. |
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Marek Denko
Marek Denko was born in 1980 in former Czechoslovakia in a small town in the central part of Slovakia.
He finished Faculty of Civil Engineering at Brno University of Technology in Czech republic.
He loves the world of computer graphics from 1995 when he started with it.
He worked on many various commerials, movies, video games and architecture vizualisations projects around the world.
In 2007 he co-founded Noemotion studio in Prague. |
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Willi Hammes
Willi Hammes was born in 1979 in Wuppertal, Germany. Currently he
lives in the UK. He went to a normal school, later he also visited a secondary
school for electrical engineering and one for classic art & design beside that
he learned 3d on his own during his spare time since he was 12 years old. He
started working in a very small design studio back in 1997, a year later he got
a job as an 3d Artist at a local company which where doing events and small media
productions. In the middle of 2000 he got an job offer from Das Werk to work
at their location in Frankfurt as an 3D Artist doing mostly commercials and advertising.
He quited the job there in April 2001 and moved over to England to work at Eurocom
Ltd. doing 3D for games. During his work he did a lot of commercial spots as
well as some music videos, the last project he did at Das Werk was a redesign
for a big German TV channel called ZDF, he made the CG for the intro of there
news show which is onair three times a day. He's currently working on a Play
Station 2 game together with Victor Garrido and his talented team at Eurocom
Ltd. In the near future he plans to move on to work in the USA. |
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Peter
Hofmann
Peter Hofmann, born in 1982 in Germany, near Munich. He started doing 3D in 2001 and was long time moderator at www.cgnetwork.de.
He finished his diploma degree for Interior Architectural Design at HfT Stuttgart, Germany and is working at Vitra Group and member of the Maxon Computer Beta Team.
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Tomáš Král
Tomáš Král was born in 1985 in
Czech Republic.
In 2004, he graduated from the art school of Vaclav Hollar
where he fell in love with computer graphic, especialy 3d.
Since then he has been working in the computer graphics industry, trying his
best to reach better skills. |
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Raphael Lacoste
Raphael Lacoste was born in Paris in 1974. After a few years working as photographer
and composer for a theatre company, he went to the animation school of the National
centre of the comic strip in Angoulême, France, to learn Softimage. He
did there his first short movie “Nîumb” which was screened at Siggaph,
Imagina and anima-mundi 2000. He worked then for Kalisto Entertainment as senior
Background Artist.
In 2002 he was contacted by Ubisoft to work as Art Director on “Prince of Persia
The Sands Of Time”. Now after the release of this Awarded Game, he is working
as Art Director in the Cinematic Department of Ubisoft Montreal. |
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Xavier Marquis
Xavier Marquis was born in 1974 in Angers, France. He was student
in highschool of History. After a first period as lead artist in the web design
industry, Xavier changed of profile to work for the video game industry. Currently
he continue to work for the video game industry as concept/marketing artist.
He lives with his wife (Elodie) and his son (Owen). |
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Stephen Molyneaux
Stephen Molyneaux was born in 1982 in the northwest of England. After graduating from the University of Bradford in 2004 with a degree in Computer Animation and Special Effects he worked at a a small game studio called Blade Interactive in Manchester UK. During the 3 years at Blade he worked on 3 next gen titles and developed his skills as a character modeller and texture artist. Recently he has moved to london to work at MPC on film projects as a texture artist. He continues to develop his skills in his free time working on various personal projects. |
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Giovanni F Nakpil |
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Allessandro Nardini
Alessandro Nardini was born in
1976 in Italy. His carrier in CGI field started just from the last years of Geometrician
School when he worked as freelance 3D Artist. After his study was completed,
he moved in Genova city to work in the Videogame field as Visual FX Supervisor
realizing a lot of Cinematics. After two years spent in the VideoGame
industry he jumped in thVisual Fx industry for Cinema and Commercial for the
most important VFX facilities in italy. He worked also for "Effetti Digitali
Italiani" ( www.effettidigitali.it )
the Italian rappresentative of BUF COMPAGNIE ( www.buf.fr ).
Actually Alessandro is the Lead 3D Artist for the best Firm in Italy in Postproduction
and VFX field, Frame by Frame Italy S.r.l. www.frame.it |
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Laurent Pierlot
Laurent Pierlot is an Alumnus of ESAAT (Graphic Art School) in Roubaix,
France and Supinfocom Valenciennes. After finishing
his student movie Baektopur, wich combined live footage mixed
with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist.
He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California
as a character modeler and CG supervisor.
At Blur , Laurent has worked on character modeling, lighting, rendering and compositing
on a number of projects including
BloodRayne 2, Area 51, Unreal, The Punisher, Rise of Legends, Fantastic 4, Warhammer,
Jericho, Halo, TombRaider, A Gentlemens Duel, X-men Legend. |
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Igor Posavec |
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Matthieu Roussel
Matthieu Roussel was born and lives in France. He is a free-lance illustrator from 1991.
He started 3d illustration in 1998 and worked for international ad agencies, packaging, press and edition.
He is published in several countries for his childbooks.
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Jonathan Simard |
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Sébastien Sonet
Sébastien Sonet is a designer who lives and works in France. He followed the courses of a school of art, during which he devoted himself primarily to photography and sculpture. He worked initialy as an art director in an artistic branch for web and print. Since 2005, he has been working as a 2D and 3D freelance artist. |
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Steven Hagg Stahlberg
Steven Hagg Stahlberg is 41, born in Australia but grown up in Sweden, father
of 2. He studied traditional art for 3 years. After school He worked for 9 years
as a freelancing illustrator in Hong Kong, these last 5 or 6 years in computer
graphics. The last 3 years he's worked for Digital Anvil. He's also the daddy
of Webbie, the first virtual supermodel, launched back in -99 by the Elite agency. |
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Peter Syomka |
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Jonas Thornqvist
Jonas Thornqvist was born in 1979 in Sweden and has been learning 3D
since 1995. He got a great passion for all sort of art and loves everything involving
3D, from modeling to animation. Right now he is working as visual supervisor
on a animated feautre film in Milan, Italy. |
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Julien Vanhoenacker |
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Arild Wiro
Born in 1978, half Indonesian - half Norwegian, Arild Wiro started with
3D as a
hobby around 1997. After living in Switzerland for 10 years in his own CG
bubble, learning what he could on his own he finally broke out and moved to
the UK to join Warthog PLC. At work he mainly models ingame characters but
in his spare time he also loves to model, light and render still images. |